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Erstellt am 11. Juni 2026

UX / UI Designer (m/f/d)

Retarus
Munich,DE Vollzeit
Reference: 7_650703_345_2019437919

About the Role

We're looking for a UX/UI Designer who brings equal strength in user experience thinking and interface craft. This role sits at the intersection of both disciplines: you'll define how users move through the product and how it looks and feels when they get there.

In practice, roughly half your time will be on UX - wireframes, flows, and usability - and half on UI execution: working directly in our Figma design system to produce polished, production-ready interface designs. The UI half is where we need the highest bar. We have been establishing a design system, named Gladus, that needs a designer who can work within it rigorously, extend it thoughtfully, and raise the visual and interaction quality of everything it touches.

This is a craft-forward, hands-on role. You'll collaborate closely with technical product managers and owners, web application team leads and engineers, and, when relevant, within research initiatives - but you'll spend most of your time doing, not coordinating.

What You'll Do

UI design & design system

  • Design high-fidelity screens and components directly in Figma, working within and extending our existing design system, Maintaining component consistency across our portals and products
  • Apply strong visual judgment to typography, spacing, color, iconography, and layout - not just functional correctness but visual quality
  • Collaborate with engineers and technical product owners during handoff and QA to ensure pixel-level implementation fidelity

UX design & flows

  • Create wireframes and interaction flows that define user journeys before moving to high-fidelity
  • Apply information architecture principles to ensure navigation and structure are intuitive
  • Use product analytics to identify where users struggle and translate that into concrete design changes

Collaboration

  • Partner with technical product managers to understand requirements and push back when the scope would compromise the user experience
  • Work with user and customer experience research conclusions to consume and apply user insights - you won't lead research, but you'll act on it.
  • Participate in design critiques with evidence-based rationale for your decisions
  • Contribute to design system documentation so your work is usable by the rest of the team

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