Erstellt am 22. Juni 2026
Build and Developer Productivity Engineer (m/f/d)
Apple
München, Bavaria 80331, Germany
Vollzeit
Reference: 38110350
We're looking for a Build Engineer who can operate at the intersection of Bazel internals, remote execution infrastructure, and Apple technologies. This is a hands-on engineering role; heavy on Bazel rule design, hermeticity, toolchain modeling, and Apple platform integration. If you've spent time taming Xcode, aligning Apple SDKs with Bazel toolchains, or wrangling with xcodebuild, codesign and ibtool, you'll feel right at home.\\n\\nBeyond the technical responsibilities, what we are looking for is someone who gets a deep sense of satisfaction from making the everyday lived experience of development teams better. If you get a kick out of creating a build environment that allows a developer to reproduce a build failure in CI with a single command on their workstation, or debug a crashing remote process with an IDE based debugger or constantly surprising development teams with a slightly faster build on a regular basis, while continuing to contribute fixes/updates and tools to the Open Source Bazel ecosystem you will slip right into our team.
Bazel Architecture & Internals\n\n* Design, evolve, and maintain a Bazel based build for system-level software spanning many generations of targets.\n* Own Starlark rules, custom providers, toolchain definitions, platform constraints, transitions, and configuration layering.\n* Build hermetic, deterministic toolchains for macOS/iOS/watchOS/tvOS, including Clang-based C/C++/Obj-C and Swift toolchains.\n* Diagnose and eliminate sources of nondeterminism: Xcode environment leakage, SDK drift, tool version skew, path-sensitivity etc.\n* Integrate and tune remote execution systems, specifically BuildBarn. Past experience with other tools in the space like EngFlow, BuildBuddy etc will come in handy.\n\nApple Platform & Build Tooling\n\n* Build and maintain hermetic Apple platform toolchains:\n * Xcode selection and provisioning\n * SDK extraction and version pinning\n * Clang/Swift invocation under Bazel\n* Triage Xcode behaviors and port them to uniform, reproducible Bazel actions.\n* Familiarity with tooling to keep Xcode projects and Bazel builds in sync using tools such as Tuist or xcodegen\n\nDeveloper Productivity Tooling\n\n* Build IDE integrations: generating compile_commands.json and Clang module maps etc.\n* Instrument build graph performance: reduce graph depth, action fan-out, and hermetic toolchain overhead, cache misses.\n* Author tools to visualize dependency edges, configuration transitions, and remote execution behavior.\n\nRelease Engineering & CI\n\n* Maintain Jenkins pipelines for multi-platform build, test, packaging, and artifact promotion.\n* Define reproducible build and release processes across macOS, iOS and other Apple platforms\n* Transform test results, code coverage results, static analysis results into information that helps developers focus their efforts
Experience in software engineering and Bazel-focused build systems in system software\nDeep knowledge of Bazel:\n * Authoring rules\n * Apple platforms\n * Toolchains (native + custom, especially newer rules based toolchain configuration)\n * Transitions\n * Configuration + Constraints\n * Remote Execution APIs\n\n\nStrong understanding of Apple development ecosystems: Xcode, Swift toolchains, SDKs, mach-o formats, and universal binaries.\nExtensive experience with hermetic builds, sandboxing, deterministic builds, and debugging action-cache behavior.\nSolid foundation in C/C++, Swift, or Objective-C.\nComfortable with Python and Bash for tooling.\nExperience with Jenkins or similar CI infrastructure.
Migrated complex Apple codebases to and from Xcodebuild and Bazel.\nExperience with Swift toolchain hermeticity and balancing it with compilation speed or custom Clang/Swift wrapper actions.\nExperience optimizing monorepos with hundreds/thousands of targets.\nHands-on experience with distributed caching, remote test execution, and execution platform modeling.\nContributions to Bazel, rules_apple, rules_swift, rules_cc, or RBE-related open-source projects.
Bazel Architecture & Internals\n\n* Design, evolve, and maintain a Bazel based build for system-level software spanning many generations of targets.\n* Own Starlark rules, custom providers, toolchain definitions, platform constraints, transitions, and configuration layering.\n* Build hermetic, deterministic toolchains for macOS/iOS/watchOS/tvOS, including Clang-based C/C++/Obj-C and Swift toolchains.\n* Diagnose and eliminate sources of nondeterminism: Xcode environment leakage, SDK drift, tool version skew, path-sensitivity etc.\n* Integrate and tune remote execution systems, specifically BuildBarn. Past experience with other tools in the space like EngFlow, BuildBuddy etc will come in handy.\n\nApple Platform & Build Tooling\n\n* Build and maintain hermetic Apple platform toolchains:\n * Xcode selection and provisioning\n * SDK extraction and version pinning\n * Clang/Swift invocation under Bazel\n* Triage Xcode behaviors and port them to uniform, reproducible Bazel actions.\n* Familiarity with tooling to keep Xcode projects and Bazel builds in sync using tools such as Tuist or xcodegen\n\nDeveloper Productivity Tooling\n\n* Build IDE integrations: generating compile_commands.json and Clang module maps etc.\n* Instrument build graph performance: reduce graph depth, action fan-out, and hermetic toolchain overhead, cache misses.\n* Author tools to visualize dependency edges, configuration transitions, and remote execution behavior.\n\nRelease Engineering & CI\n\n* Maintain Jenkins pipelines for multi-platform build, test, packaging, and artifact promotion.\n* Define reproducible build and release processes across macOS, iOS and other Apple platforms\n* Transform test results, code coverage results, static analysis results into information that helps developers focus their efforts
Experience in software engineering and Bazel-focused build systems in system software\nDeep knowledge of Bazel:\n * Authoring rules\n * Apple platforms\n * Toolchains (native + custom, especially newer rules based toolchain configuration)\n * Transitions\n * Configuration + Constraints\n * Remote Execution APIs\n\n\nStrong understanding of Apple development ecosystems: Xcode, Swift toolchains, SDKs, mach-o formats, and universal binaries.\nExtensive experience with hermetic builds, sandboxing, deterministic builds, and debugging action-cache behavior.\nSolid foundation in C/C++, Swift, or Objective-C.\nComfortable with Python and Bash for tooling.\nExperience with Jenkins or similar CI infrastructure.
Migrated complex Apple codebases to and from Xcodebuild and Bazel.\nExperience with Swift toolchain hermeticity and balancing it with compilation speed or custom Clang/Swift wrapper actions.\nExperience optimizing monorepos with hundreds/thousands of targets.\nHands-on experience with distributed caching, remote test execution, and execution platform modeling.\nContributions to Bazel, rules_apple, rules_swift, rules_cc, or RBE-related open-source projects.