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Erstellt am 20. Juli 2026

Cinematics & Lighting Artist - Talent Pool (EU)

Side
Berlin,Berlin,Germany Vollzeit
Reference: 230_580583_cf1d9823-5520-4b7b-8b8f-b5c5d3b2ee2b

Only resumes submitted in English will be considered.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Design and implement cinematic sequences that drive storytelling and enhance emotional engagement.
  • Create dynamic and realistic lighting setups to elevate the visual quality and mood of game environments and cinematics.
  • Collaborate closely with directors, animators, and environment artists to ensure consistency in artistic vision and technical execution.
  • Optimize lighting for performance while maintaining artistic quality across platforms.
  • Use game engines like Unreal Engine or Unity to integrate cinematics and lighting into the gameplay experience seamlessly.
  • Debug and troubleshoot lighting and cinematic-related issues throughout the development pipeline.
  • Stay updated on industry trends and technologies to push the boundaries of cinematic and lighting techniques in games.

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